Contact Form

This is some text inside of a div block.

Thank you! Your submission has been received!

Oops! Something went wrong while submitting the form :(

Notable Projects

I've worked on various projects during my years as a Game Developer. Those projects include various independent titles, college projects, industry related work, and some other pieces worthy to mention. Below is a list of some projects I've worked on, and my involvement in them.

Note: This list does not contain projects with confidential agreements
Note: as of 6/5/2020 I am currently adding descriptions, photos, etc. Stay tuned

Batbarian: Testament of the Primordials

Batbarian: Testament of the Primordials is a snarky action-adventure puzzle game with a good dose of humor. Explore hundreds of secret-filled rooms, fight big bosses, gather companions for your party and use the powers of Pip -your bat buddy- to solve puzzles and escape the eldritch abyss!

batbarian.com

More Info

Genre: 2D Puzzle Platformer
Team: Unspeakable Pixels
Environment & Tools: Unity 3D & C#
Roles: Gameplay Engineer, UI Developer
Notes: I worked on this project as a freelance/contract developer, primarily helping out with UI development, gameplay engineering, and testing.

Candy Squad VR

A virtual reality game made for different VR platforms like Oculus Rift, Vive, GearVR, DayDream, Cardboard. Defend your home from the oncoming slimes!

www.candy-squad.com

More Info

Genre: VR Tower Defense
Team: MyDream Interactive
Environment & Tools: Unity 3D & C#, Samsung Gear, DayDream
Roles: Gameplay Engineer, UI Developer, VR Implementation & Porting
Notes: This was a project worked on during my time at MyDream Interactive. The team was small and consisted of two Artists, a Community Manager/Tester, a Lead Designer/Developer, and me as a Gameplay/VR Developer. Some of my tasks included the implementation of various gameplay logic, cross platform VR implementations on various mobile headsets, and UI implementations.

Siege Hammer VR

A virtual reality tower defense game. made for various VR platforms like Oculus Rift, Vive, GearVR. Upgrade various towers and use your powerful Siege Hammer to smash the hordes of oncoming ethereal creatures invading your castle.

Siege Hammer on Steam

More Info

Genre: VR Tower Defense
Team: MyDream Interactive
Environment & Tools: Unity 3D & C#, Oculus Rift, HTC Vive
Roles: Gameplay Engineer, UI Developer, VR Implementation & Porting
Notes: This was a project worked on during my time at MyDream Interactive. The team was small and consisted of two Artists, a Community Manager/Tester, a Lead Designer/Developer, and me as a Gameplay/VR Developer. Some of my tasks included the implementation of various gameplay logic, cross platform VR implementations on various mobile headests, and UI implementations.

MyDream

A sandbox social and co-creation game available for PC devices on steam. Build in online organic voxel based worlds in different biomes. Make challenges for players that enter your world with the questing system, and level up to become a super builder!

MyDream on Steam

More Info

Genre: 3D Sandbox Building Game
Team: MyDream Interactive
Environment & Tools: Unity 3D & C#, Parse Database, Amazon AWS
Roles: Gameplay Engineer, UI Developer, Server/Client Engineer
Notes: This was a project worked on during my time at MyDream Interactive. I worked closely with a small team of artists and programmers, and filled various roles from gameplay engineer, server-client logic implementation, designing various gameplay elements, testing & playtesting, UI and UX implementations, and in its later stages making a VR prototype of the game.

Kid Natural: Cowabunga Cleanup

Surf the ocean as autistic superhero Kid Natural in companionship with his friend Waddles the Penguin and help them clean up the oil and trash to make the world a better planet.

More Info

Genre: 2D Top-Down Mobile Arcade Game
Team: UCSC Games and Playable Media, Kid Natural Ltd.
Environment & Tools: Android SDK & Java, Marmalade SDK & C++
Roles: Game Designer, GamePlay Engineer, UI/UX Engineer, Port from Android to iOS (Marmalade SDK)
Notes: I first started working on this project summer of 2011 as an internship through the UC Santa Cruz Games and Playable Media in partnership with Kid Natural LLC. The project consisted of a UCSC advisor, the CEO of Kid Natural, and the dev team of me and another UCSC student. Our role as the dev team was to create a design for a mobile game that would be a fun arcade game based on surfing. As it was a small dev team I had a major role in the design and project management, as well as the implementation of the project from early prototype to release on various app stores. The project prototype was initially written in Android and Java for the length of the internship. After the internship and Android release, I continued to work with the Kid Natural team as a solo developer in charge of porting the project to iOS, Android, and Blackberry; for this role I had to rewrite the entire project in C++ and using the Marmalade SDK to port.

Photos & Videos Coming Soon

MicroVentures

Play as the Knight, the Wizard, or the Rogue as you journey through various dungeons on procedurally generated quests.

www.microventuresgame.com

More Info

Genre: 2D Top-Down Dungeon Crawler
Team: UCSC Games and Playable Media
Environment & Tools: Marmalade SDK & C++
Roles: Game Designer, GamePlay Engineer, Game Engine Programmer
Notes: This was a senior thesis project for graduating college at UC Santa Cruz, in which I was on a team of 10+ students including artists, programmers, project managers, story writers, etc. Each student had a primary role on the team and also had to actively play a role in the project management and take turns as SCRUM master. The project itself was worked on for 2 semesters. My primary role on the project was as an engine developer in which I wrote various engine components for the game (UI engine, rendering, assets, etc). We used C++ and the Marmalade SDK.

Photos & Videos Coming Soon

Contact Form

This is some text inside of a div block.

Thank you! Your submission has been received!

Oops! Something went wrong while submitting the form :(

Prototypes

From time to time, I like to prototype random ideas I have. Here are some personal prototype projects that I've worked on.

Note: This list does not contain all the prototypes I've worked on. I am currently in the process of going through all my past projects to document and add them here. Stay tuned!

The Diabolo Trainer App

Learn how to diabolo juggle with this hands-on tutorial based learning app. Advance your skills through various exercises and video tutorials.

www.dracothejuggler.com/diabolotrainer

More Info

Genre: Learning Mobile App
Team: Chris Garcia (Solo Indie-Dev Project)
Environment & Tools: Unity 3D & C#
Roles: Designer, Developer, Content Creator, Graphics Artist, etc
Notes: This is a personal project I am creating to teach diabolo juggling. More info coming soon.

This is a solo indie-dev project and I am slowly implementing & testing features without a set release date as I work on other projects.

Photos & Videos Coming Soon

MechaFrog

Play as a mechanical frog in this procedural twin-stick shooting and platforming game. This is a personal project of mine I've been prototyping over the years since my early days of game creating. The story is based within the FrogFighters universe.

www.mechafrog.com

More Info

Genre: 2D Twin-Stick Shooter, Action Platformer
Team: Chris Garcia (Solo Indie-Dev Project)
Environment & Tools: GameMaker & GML (Early Prototypes), Unity 3D & C#
Roles: Designer, Developer, Story Writer, Pixel Graphics Artist, etc
Notes: MechaFrog is an ongoing project that I have made various prototypes to over the years. My earliest time working on this project dates back to 2003 when I was first getting into game development. Initially I used GameMaker and created a simple 2D game with a simple story and "released" it on the GameMaker forums. In the past I had considered this my first completed game in which I had a beginning & ending. Looking back on it, I now consider my past work a prototype to the new version being reimplemented in Unity.

This is a solo indie-dev project and I am slowly implementing & testing features without a set release date as I work on other projects.

Photos & Videos Coming Soon